Probabilité de uppage/percing/bijoux Etc
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Probabilité de uppage/percing/bijoux Etc
Probabilité des piercings:
Armure:
0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%
Arme/bouclier:
0/1 = 50%
0/2 = 25%
0/3 = 12.5%
0/4 = 6.25%
0/5 = 3.13%
0/6 = 1.56%
0/7 = 0.78%
0/8 = 0.39%
0/9 = 0.20%
0/10= 0.10%
probabilité d'upgrade:
arme/bouclier/Set:
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%
Element:
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10= 2%
+11= 1.9%
+12= 1.8%
+13= 1.7%
+14= 1.6%
+15= 1.5%
+16= 1.4%
+17= 1.3%
+18= 1.2%
+19= 1.1%
+20= 1%
Bijoux:
+1 = 100%
+2 = 100%
+3 = 63%
+4 = 45%
+5 = 33%
+6 = 26%
+7 = 21%
+8 = 17%
+9 = 14%
+10= 11%
+11= 9%
+12= 8%
+13= 6%
+14= 5%
+15= 4%
+16= 3%
+17= 2%
+18= 1%
+19= 0.7%
+20= 0.1%
2% chance de créer une arme ultime
2% chance d'ultimer son arme
Arme Ultime:
X+1 = 11.1%
X+2 = 9%
X+3 = 7%
X+4 = 5%
X+5 = 3%
X+6 = 0.9%
X+7 = 0.7%
X+8 = 0.5%
X+9 = 0.3%
X+10 = 0.1%
Transformation arme en joyaux:
Arme standard:
+0 = 5% = 1 joyaux
+1 = 10% = 1 joyaux
+2 = 15% = 1 joyaux
+3 = 20% = 1 joyaux
+4 = 50% = 1 joyaux
+5 = 100% = 1 joyaux
+6 = 100% = 2 joyaux
+7 = 100% = 3 joyaux
+8 = 100% = 5 joyaux
+9 = 100% = 10 joyaux
+10 = 100% = 20 joyaux
Arme verte:
+0 = 10% = 1 joyaux
+1 = 20% = 1 joyaux
+2 = 30% = 1 joyaux
+3 = 40% = 1 joyaux
+4 = 100% = 1 joyaux
+5 = 100% = 2 joyaux
+6 = 100% = 4 joyaux
+7 = 100% = 6 joyaux
+8 = 100% = 10 joyaux
+9 = 100% = 20 joyaux
+10 = 100% = 40 joyaux
Elixir vie pour familier:
35% = +1 vie
30% = +2 vies
20% = +3 vies
10% = +4 vies
5% = +5 vies
Level Familier:
```````Class D / Class C / Class B / Class A / Class S
LVL 1 | 100%````51%`````40%`````35%````27%
LVL 2 |`````````31%`````28%`````23%````21%
LVL 3 |`````````18%`````18%`````17%````17%
LVL 4 |`````````````````10%``````12%````13%
LVL 5 |``````````````````4%``````7%`````9%
LVL 6 |```````````````````````````4% ``` 6%
LVL 7 |```````````````````````````2%````4%
LVL 8 |``````````````````````````````````2%
LVL 9 |``````````````````````````````````1%
Collecte:
Petite roue dentée = 14.412%
Roue dentée = 9.804%
Pilule grise = 2.997%
Pilule jaune = 1.498%
Pilule bleu = 0.749%
Pilule rouge = 0.375%
Pilule magique = 0.187%
Morceau nuage = 0.100%
morceau orichalque = 0.612%
morceau pierre lunaire = 0.612%
morceau topaze = 1.021%
morceau rubis = 0.408%
morceau saphir = 0.204%
morceau emeraude = 0.034%
morceau diamant = 0.019%
fp Card 2% = 9.804%
fp Card 4% = 5.3710%
fp Card 7% = 2.997%
mp Card 2% = 9.804%
mp Card 4% = 5.882%
mp Card 7% = 2.997%
defense Piece 2% = 9.804%
defense Piece 4% = 0.082%
defense Piece 7% = 0.027%
vie Piece 2% = 9.804%
Vie Piece 4% = 0.041%
Vie Piece 7% = 0.014%
attaque Piece 2% = 9.804%
attaque Piece 4% = 0.020%
attaque Piece 7% = 0.006%
Probabilité d'upgrader le collecteur:
+1 = 10%
+2 = 10%
+3 = 10%
+4 = 10%
+5 = 10%
Eveil Stuff:
Nombre de statistiques:
1 statistique = 35%
2 statistiques = 35%
3 statistiques = 30%
chance d'obtenir tel ou tel eveil:
FOR = 7% (d'obtenir en eveil en for)
DEX = 7% (d'obtenir un eveil en dex)
INT = 7% (d'obtenir un eveil en int)
END = 7% (d'obtenir un eveil en end)
Critical = 8% (d'obtenir un eveil en cc)
vit inc = 8% (d'obtenir un eveil en vitesse incantation)
Speed = 7% (d'obtenir un eveil en deplacement)
Attackspeed = 7% (d'obtenir un eveil en vitesse attaque)
DEF = 7% (d'obtenir un eveil en defense)
ATK = 7% (d'obtenir un eveil en attaque)
HP = 7% (d'obtenir un eveil en HP)
MP = 7% (d'obtenir un eveil en MP)
FP = 7% (d'obtenir un eveil inutile ===> en FP lol)
DCC = 7% (d'obtenir un eveil en dégât des cous critiques)
Eveil (Set/Pet):
STR/STA/DEX/INT/CRIT/DMMT/SPEED ASPD/ADOC/ATK/DEF/MP/FP/HP Chance/
( -28 -10 -19 -140 -112 -500 ) -----------0.0100000 % (
( -25 -9 -17 -125 -100 -450 ) ------------0.2938270 %
( -22 -8 -15 -110 -88 -400 ) ------------- 0.6486111 %
( -19 -7 -13 -95 -76 -350 ) --------------1.1047619 %
( -16 -6 -11 -80 -64 -300 ) --------------1.7129630 %
( -13 -5 -9 -65 -52 -250 ) ---------------2.5644444 %
( -10 -4 -7 -50 -40 -200 ) -------------- 3.8416667 %
( -7 -3 -5 -35 -28 -150 ) ----------------5.9703704 %
( -4 -2 -3 -20 -16 -100 ) ----------------10.2277778 %
( -1 -1 -1 -5 -4 -50 ) ------------------- 23.6255776 %
( +1 +1 +1 +5 +4 +50 ) ------------------23.6255776 %
( +4 +2 +3 +20 +16 +100 ) --------------10.2277778 %
( +7 +3 +5 +35 +28 +150 ) --------------5.9703704 %
( +10 +4 +7 +50 +40 +200 ) -------------3.8416667 %
( +13 +5 +9 +65 +52 +250 ) -------------2.5644444 %
( +16 +6 +11 +80 +64 +300 ) ------------1.7129630 %
( +19 +7 +13 +95 +76 +350 ) ------------1.1047619 %
( +22 +8 +15 +110 +88 +400 ) -----------0.6486111 %
( +25 +9 +17 +125 +10 +450 ) -----------0,2938272 %
( +28 +10 +19 +140 +11 +500 ) ----------0.0100000 %
STR/+TA/DEX/INT CRIT/DMMT/SPEED ASPD/ADOCH ATK DEF MP/FP/HP Chance+
( 1 1 1 5 4 50 ) --------60 %
( 4 2 3 20 16 100 ) ---- 30 %
( 7 3 5 35 28 150 ) ---- 10 %
Craft de carte:
Echange de carte pour armure:
D->C = 40%
C->B = 15%
B->A = 2%
Echange de carte pour arme:
2%->3% = 40%
3%->4% = 15%
4%->7% = 2%
Source: Traduction du site Flyff Us
Armure:
0/1 = 80%
0/2 = 50%
0/3 = 20%
0/4 = 5%
Arme/bouclier:
0/1 = 50%
0/2 = 25%
0/3 = 12.5%
0/4 = 6.25%
0/5 = 3.13%
0/6 = 1.56%
0/7 = 0.78%
0/8 = 0.39%
0/9 = 0.20%
0/10= 0.10%
probabilité d'upgrade:
arme/bouclier/Set:
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10 = 2%
Element:
+1 = 100%
+2 = 100%
+3 = 70%
+4 = 50%
+5 = 40%
+6 = 30%
+7 = 20%
+8 = 10%
+9 = 5%
+10= 2%
+11= 1.9%
+12= 1.8%
+13= 1.7%
+14= 1.6%
+15= 1.5%
+16= 1.4%
+17= 1.3%
+18= 1.2%
+19= 1.1%
+20= 1%
Bijoux:
+1 = 100%
+2 = 100%
+3 = 63%
+4 = 45%
+5 = 33%
+6 = 26%
+7 = 21%
+8 = 17%
+9 = 14%
+10= 11%
+11= 9%
+12= 8%
+13= 6%
+14= 5%
+15= 4%
+16= 3%
+17= 2%
+18= 1%
+19= 0.7%
+20= 0.1%
2% chance de créer une arme ultime
2% chance d'ultimer son arme
Arme Ultime:
X+1 = 11.1%
X+2 = 9%
X+3 = 7%
X+4 = 5%
X+5 = 3%
X+6 = 0.9%
X+7 = 0.7%
X+8 = 0.5%
X+9 = 0.3%
X+10 = 0.1%
Transformation arme en joyaux:
Arme standard:
+0 = 5% = 1 joyaux
+1 = 10% = 1 joyaux
+2 = 15% = 1 joyaux
+3 = 20% = 1 joyaux
+4 = 50% = 1 joyaux
+5 = 100% = 1 joyaux
+6 = 100% = 2 joyaux
+7 = 100% = 3 joyaux
+8 = 100% = 5 joyaux
+9 = 100% = 10 joyaux
+10 = 100% = 20 joyaux
Arme verte:
+0 = 10% = 1 joyaux
+1 = 20% = 1 joyaux
+2 = 30% = 1 joyaux
+3 = 40% = 1 joyaux
+4 = 100% = 1 joyaux
+5 = 100% = 2 joyaux
+6 = 100% = 4 joyaux
+7 = 100% = 6 joyaux
+8 = 100% = 10 joyaux
+9 = 100% = 20 joyaux
+10 = 100% = 40 joyaux
Elixir vie pour familier:
35% = +1 vie
30% = +2 vies
20% = +3 vies
10% = +4 vies
5% = +5 vies
Level Familier:
```````Class D / Class C / Class B / Class A / Class S
LVL 1 | 100%````51%`````40%`````35%````27%
LVL 2 |`````````31%`````28%`````23%````21%
LVL 3 |`````````18%`````18%`````17%````17%
LVL 4 |`````````````````10%``````12%````13%
LVL 5 |``````````````````4%``````7%`````9%
LVL 6 |```````````````````````````4% ``` 6%
LVL 7 |```````````````````````````2%````4%
LVL 8 |``````````````````````````````````2%
LVL 9 |``````````````````````````````````1%
Collecte:
Petite roue dentée = 14.412%
Roue dentée = 9.804%
Pilule grise = 2.997%
Pilule jaune = 1.498%
Pilule bleu = 0.749%
Pilule rouge = 0.375%
Pilule magique = 0.187%
Morceau nuage = 0.100%
morceau orichalque = 0.612%
morceau pierre lunaire = 0.612%
morceau topaze = 1.021%
morceau rubis = 0.408%
morceau saphir = 0.204%
morceau emeraude = 0.034%
morceau diamant = 0.019%
fp Card 2% = 9.804%
fp Card 4% = 5.3710%
fp Card 7% = 2.997%
mp Card 2% = 9.804%
mp Card 4% = 5.882%
mp Card 7% = 2.997%
defense Piece 2% = 9.804%
defense Piece 4% = 0.082%
defense Piece 7% = 0.027%
vie Piece 2% = 9.804%
Vie Piece 4% = 0.041%
Vie Piece 7% = 0.014%
attaque Piece 2% = 9.804%
attaque Piece 4% = 0.020%
attaque Piece 7% = 0.006%
Probabilité d'upgrader le collecteur:
+1 = 10%
+2 = 10%
+3 = 10%
+4 = 10%
+5 = 10%
Eveil Stuff:
Nombre de statistiques:
1 statistique = 35%
2 statistiques = 35%
3 statistiques = 30%
chance d'obtenir tel ou tel eveil:
FOR = 7% (d'obtenir en eveil en for)
DEX = 7% (d'obtenir un eveil en dex)
INT = 7% (d'obtenir un eveil en int)
END = 7% (d'obtenir un eveil en end)
Critical = 8% (d'obtenir un eveil en cc)
vit inc = 8% (d'obtenir un eveil en vitesse incantation)
Speed = 7% (d'obtenir un eveil en deplacement)
Attackspeed = 7% (d'obtenir un eveil en vitesse attaque)
DEF = 7% (d'obtenir un eveil en defense)
ATK = 7% (d'obtenir un eveil en attaque)
HP = 7% (d'obtenir un eveil en HP)
MP = 7% (d'obtenir un eveil en MP)
FP = 7% (d'obtenir un eveil inutile ===> en FP lol)
DCC = 7% (d'obtenir un eveil en dégât des cous critiques)
Eveil (Set/Pet):
STR/STA/DEX/INT/CRIT/DMMT/SPEED ASPD/ADOC/ATK/DEF/MP/FP/HP Chance/
( -28 -10 -19 -140 -112 -500 ) -----------0.0100000 % (
( -25 -9 -17 -125 -100 -450 ) ------------0.2938270 %
( -22 -8 -15 -110 -88 -400 ) ------------- 0.6486111 %
( -19 -7 -13 -95 -76 -350 ) --------------1.1047619 %
( -16 -6 -11 -80 -64 -300 ) --------------1.7129630 %
( -13 -5 -9 -65 -52 -250 ) ---------------2.5644444 %
( -10 -4 -7 -50 -40 -200 ) -------------- 3.8416667 %
( -7 -3 -5 -35 -28 -150 ) ----------------5.9703704 %
( -4 -2 -3 -20 -16 -100 ) ----------------10.2277778 %
( -1 -1 -1 -5 -4 -50 ) ------------------- 23.6255776 %
( +1 +1 +1 +5 +4 +50 ) ------------------23.6255776 %
( +4 +2 +3 +20 +16 +100 ) --------------10.2277778 %
( +7 +3 +5 +35 +28 +150 ) --------------5.9703704 %
( +10 +4 +7 +50 +40 +200 ) -------------3.8416667 %
( +13 +5 +9 +65 +52 +250 ) -------------2.5644444 %
( +16 +6 +11 +80 +64 +300 ) ------------1.7129630 %
( +19 +7 +13 +95 +76 +350 ) ------------1.1047619 %
( +22 +8 +15 +110 +88 +400 ) -----------0.6486111 %
( +25 +9 +17 +125 +10 +450 ) -----------0,2938272 %
( +28 +10 +19 +140 +11 +500 ) ----------0.0100000 %
STR/+TA/DEX/INT CRIT/DMMT/SPEED ASPD/ADOCH ATK DEF MP/FP/HP Chance+
( 1 1 1 5 4 50 ) --------60 %
( 4 2 3 20 16 100 ) ---- 30 %
( 7 3 5 35 28 150 ) ---- 10 %
Craft de carte:
Echange de carte pour armure:
D->C = 40%
C->B = 15%
B->A = 2%
Echange de carte pour arme:
2%->3% = 40%
3%->4% = 15%
4%->7% = 2%
Source: Traduction du site Flyff Us
Newwave- Classe : envouteur
Level : 139
Messages : 389
Age : 31
Localisation : Chez moi.
Re: Probabilité de uppage/percing/bijoux Etc
Ta trouver tous sa ou ? *o*
Craoster- Messages : 10
Age : 104
Localisation : maison de guilde
Re: Probabilité de uppage/percing/bijoux Etc
Craoster a écrit:Ta trouver tous sa ou ? *o*
C'est marqué a la fin du post. L'ancien lien : http://www.flyffworld.com/forums/showthread.php?t=118821 ne marche plus, il a été repris sur le forum Justice qui est une simple traduction de l'anglais au Français.
Je crois que sur la Us ces informations ne sont pas autant tenues "secrètes" que sur la Fr , ses probabilités sont pour moi toutes justes, je m'y suis beaucoup fier pour upper un certains nombres de choses, malgré que Flyff repose entièrement sur la chance .
Newwave- Classe : envouteur
Level : 139
Messages : 389
Age : 31
Localisation : Chez moi.
Re: Probabilité de uppage/percing/bijoux Etc
Sinon c'est aussi écrit dans les fichiers du jeu
Lowk- Messages : 7
Re: Probabilité de uppage/percing/bijoux Etc
Ou sinon FLyff wikipédia
Statike/Bizkit- Classe : Envouteur
Level : 139
Messages : 122
Age : 33
Localisation : Bretagne !
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